
Quick answer
To beat DONT SPLASH, clear six stages in order: Pillar Hall, Broken Walkway, Sinking Platforms, Rotating Bridges, the Maintenance Lock and the Rising Water escape. Stay dry, use pebbles to lure IT, open both valves (far one first, decoy, then the second) and sprint up the yellow blocks to the exit before the flood. A clean Easy run takes about five minutes.
In this guide
DONT SPLASH Walkthrough Overview
Most players do not fail because the game is hard. They fail because they do not know what the next room wants. This walkthrough fixes that. A run is split into rooms (the HUD shows Rooms: 1/3 on Easy) and each room has named stages that announce their hazard on a banner.
| # | Stage | Banner rule | Top killer |
|---|---|---|---|
| 1 | Pillar Hall | Stay low and move around the columns | Rushing ahead |
| 2 | Broken Walkway | Narrow ledges or wide platforms | Switching lanes mid-way |
| 3 | Sinking Platforms | Keep moving; dark-border tiles are safe | Stopping on light tiles |
| 4 | Rotating Bridges | Time your jump onto the platforms | Jumping at a closing gap |
| 5 | Maintenance Lock | Open both valves; the machines are loud | Opening a valve near IT |
| 6 | Rising Water | Escape before the flood | Grabbing “one more” pebble |
Step-by-Step Walkthrough
- Pillar Hall. Stay low, move around the columns and follow the wall arrows. Collect pebbles from the piles.
- Broken Walkway. Choose narrow ledges with short hops or wide platforms with long jumps, then commit to that lane.
- Sinking Platforms. Never stop on light tiles. Rest only on dark-border tiles, which do not sink.
- Rotating Bridges. Board a plank as it lines up with your platform, ride it and step off when it lines up with the next one.
- Maintenance Lock. Find IT, open the far valve, throw a pebble decoy, then open the second valve.
- Rising Water escape. Sprint up the yellow blocks to the unlocked exit door before the water rises — about 60 seconds.
DONT SPLASH Full Walkthrough and Ending
Watch every stage and the ending in one run, then follow the steps above.
Stage 1: Pillar Hall
Columns stand in open water with platforms threaded between them. The in-game ProTip says stay low and move around the columns to hide. Follow the wall arrows, pick up pebbles from the piles, and watch IT’s patrol. This is the tutorial room — no tricks, just clean dry landings.
Stage 2: Broken Walkway
The banner offers two lanes: narrow ledges with short jumps or wide platforms with long jumps. Pick one before you enter and keep moving. Stopping to change your mind is how most players slip.
Stage 3: Sinking Platforms
The rule is on the banner: “Platforms sink while you stand on them. Keep moving. Dark border platforms are safe.” Light tiles drop a few seconds after you land. Hop across them without pausing and use dark-border tiles as rest stops.
Stage 4: Rotating Bridges
Long planks rotate over the water. Board when the plank swings to your platform, ride it, and step off when it lines up with the next fixed tile. If IT is nearby, throw a pebble far away first so a missed jump does not end your run.
Stage 5: Maintenance Lock (Valves)
The banner says “Open both valves to unlock the door. The machines are loud.” Two red valve wheels sit on opposite sides of the room. Each one pulls IT toward you.
- Locate IT before touching anything.
- Open the far valve first.
- Throw a pebble into water away from the second valve.
- Open the second valve while IT checks the decoy.
Stage 6: Rising Water and the Ending
The second valve starts the flood and the rules flip: speed beats silence. The exit door is unlocked, usually above you. Warning panels count down — “platforms under in 30 seconds.” The full flood takes about 60 seconds. Climb the yellow blocks and get out. Escaping ends the run and pays your coins (see the coins guide).
New Stages After the Update
Since the game was renamed [NEW STAGES] DONT SPLASH on October 23, 2026, updated maps add extra rooms after the classic Maintenance Lock. The developer has not published a full stage list, so treat any exact number you see online as a guess. Learn the monster’s habits in the DONT SPLASH monster guide — they apply in every new room.
Frequently Asked Questions
How do you beat DONT SPLASH?
Clear every stage without splashing, open both valves in the Maintenance Lock, then climb the yellow blocks to the exit before the rising water.
How long is a DONT SPLASH run?
A clean Easy escape takes about five minutes. Recorded runs range from about 5 to 15 minutes depending on deaths.
How many stages are in DONT SPLASH?
Six named stages make up the classic run. The [NEW STAGES] update added more rooms, but no official total has been published.
Where is the exit in DONT SPLASH?
The exit door unlocks after both valves are opened. It is usually above you, reached by climbing the yellow blocks.
What order should I open the valves?
Open the far valve first, throw a pebble decoy away from the second valve, then open the second one.
Which platforms are safe in DONT SPLASH?
Dark-border platforms never sink. Light tiles sink a few seconds after you stand on them.
Final Thoughts
Every DONT SPLASH run is the same six problems in the same order. Learn each banner rule, keep pebbles for the bridges and the valve room, and sprint once the water starts. New to the controls? Start with how to play DONT SPLASH, and find every other guide in the DONT SPLASH wiki.
Not affiliated with Roblox Corporation or slo7th. Facts checked against the live game page and community testing, November 2026.
